Welcome to the USS Chuck Norris!

Star Trek RPG PBeM (Role Play by E-mail) / Star Trek Play by Post / Star Trek Creative Writing

Welcome to the most awesome ship Star Fleet has ever known, the USS Chuck Norris! If you think you have what it takes to serve aboard the mighty Chuck Norris, join today. Otherwise, go back home to mommy.

For more information about the USS Chuck Norris and our open style of role playing/creative writing, click on the about tab above. There you'll find our official guidelines and a few recommendations regarding participation in the sim. As you'll see, we're not your average play by post game. If you would like to give it a shot with us, click join on the side menu, and we'll see you onboard!

The USS Chuck Norris is a proud member of Independence Fleet.




USS Chuck Norris facts:

* The USS Chuck Norris is Star Fleet's only ship named after a living person.
* The USS Chuck Norris is the only starship that has a roundhouse kick in its weapons arsenal.
* The USS Chuck Norris doesn't carry photon torpedoes. Opening hailing frequencies usually does the trick.
* Captain Picard was offered command of the USS Chuck Norris, but turned it down because he wanted to seek out new life, not kill it.
* Captain Kirk was offered command of the USS Chuck Norris, but turned it down because Chuck Norris told him to.
* Captain Archer wasn't offered command of the USS Chuck Norris. He was too young.
* The USS Chuck Norris broke the starship speed record. Its warp engines were installed the next day.
* The USS Chuck Norris rarely engages its engines. Its transporter range is the entire universe.
* Q once tried to appear on the bridge of the USS Chuck Norris. He's still in the brig.
* The USS Chuck Norris has never raised its shields. No one would dare fire on the Chuck Norris.
* The Borg once tried to assimilate the USS Chuck Norris. Their collective consciousness now belongs to Chuck Norris.
* The USS Chuck Norris doesn't have a life support system. It doesn't need a crew.
* The USS Chuck Norris doesn't have a subspace communications system. Its iPhone (version 1) still seems to be working fine.
* The USS Chuck Norris launched on Monday. The Q continuum surrendered to the Federation on Tuesday.
* The USS Chuck Norris doesn't use phasers. Its roundhouse kick is much more effective, and instantly deadly.

In case you're wondering, those facts are just for fun and have no bearing on the story or the game. :)

Latest News

» moving

Posted on Sun Aug 10th, 2014 @ 5:10am by Commander John Sunfeather in General News

I will be unavailable the next couple of weeks during my move. May post if internet and time allow


» Monthly Report/Awards

Posted on Fri Aug 1st, 2014 @ 8:28am by Captain Shane Youngblood in General News

Words From the CO:
The best crew in Starfleet pushes on with their new commanding officer! Slow summer months keep our numbers low, but a new mission has sparked the crew into motion. As Captain, I want to thank them for their service. There is none finer, and we will continue to prove that every month!


Mission Summary:
Convoy
In their first mission, under the newly promoted, Captain Shane Youngblood, the crew of the USS Chuck Norris is ordered to escort a convoy of Federation Supply ships to Thalos IV. When they arrive at the rendezvous coordinates however..... they find more than they bargained for.....


Awards:
Genesis Post: "Move Along....." Mission: Convoy, Posted by Captain Shane Youngblood
http://ships.independencefleet.com/ChuckNorris.php/sim/viewpost/1144

Best Post: "I'm the luckiest Captain alive." Mission: The Road Taken, Posted by Captain Dick Sprague
http://ships.independencefleet.com/ChuckNorris.php/sim/viewpost/1132
Ok, so I'm cheating here.... this was actually posted with only two hours left in the month of June.... However, Captain Sprague, which is one of the finest commanding officers that I've had the pleasure of simming under, writes his final post as CO of the Chuck Norris. Giving a heartfelt, albeit a slightly medically drugged, speech to his entire senior staff. The only man to command the fiercest ship in the fleet, gracefully exited for the final time.....

Most Valuable Player: Commander John Sunfeather
Not only does Mr. Sunfeather post on a frequent basis, his posts are incredibly well thought out, well written, involving, and detailed for the crew. He always attempts to include as many officers as he can, he gives details in the "off" sections to keep them up to speed, and offers up words of confidence in others posts. Great work, and thank you, Commander!

Most Posts: Commander John Sunfeather, 7 Posts

Retirements:
Lieutenant Charosky, and Ensign Hayakawa have been removed due to inactivity.


Congrats to the winners, goodluck at the fleet level. And here's to a great August!
Captain Shane Youngblood
Commanding Officer
USS Chuck Norris


» New Mission

Posted on Tue Jul 22nd, 2014 @ 12:04am by Captain Shane Youngblood in General News

Ok, so after a small delay...... the new mission will start tonight...... once I figure out how to change that in the nova..... XD

Everyone is so quiet..... where you all at? :(


» Task Force Commander position open

Posted on Sat Jul 12th, 2014 @ 12:22am by Captain Shane Youngblood in General News

The position of Task Force Commander of Task Force Alpha is currently open. The ideal candidate will be someone that has a decent amount of simm experience, has time to mentor other simmers and captains, and has time to monitor sims under their command and post on those sims regularly. Please let me know if you are interested so I can forward Admiral Wheeler your information. Thank you.


» Current Mission

Posted on Fri Jul 11th, 2014 @ 4:40am by Captain Shane Youngblood in General News

In the original spirit of the current mission, I do not have any final plans on how this mission will end. I have an idea on how I can wrap it all up, but what's the fun in me doing it? If someone wants to put this one down, by all means take charge. :) Only thing I ask is that once everything is wrapped up, just have us set course back to Starbase 10.

And if noone wants to take it up, I will go ahead and end it Sunday night.

We will do some character development from then until Wednesday Night when I start our new mission. If anyone has an idea they wish to put forth for a new mission, send me a PM.